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VR TRAINING PROTOTYPE

ROLE

3D | Technical Artist

DESCRIPTION

High fidelity prototype built for a car manufacturer with the intention of showing the current capabilities of an Oculus Quest 2 standalone app. The user goes through a narrative-driven short experience in which a few tasks have to be completed in order to save the day. Asset production, optimization, lighting and scene layout were carefully carried out to hit constant 72 fps.

YEAR

2021

GENRE

Training Sim

PLATFORM

OQ2

DESIGN OVERVIEW

Training Center

- 1st Scene.

- The user is welcomed into the app and their new company.

- Portals showing the different facilities in the building.

- Real life pictures of the room were used as reference.

- Modeling

- Texturing (Atlasing for better performance)

- Baked Lights

- Static Batching

Chair_TTC.jpg
Warehouse

- 2nd Scene.

- The user needs to mount a tire before the car's delivery.

- A scissor lift is used, as well as an electric drill.

- Manual retopology of the car to comply with tris budget.

- Modeling

- Texturing

- Baked Lights

- Scene Layout

Car_Retopo.jpg
Client's House

- 3rd Scene.

- The user arrives to the client's house.

- Knocks on the door.

- Player loop is finished.

- Modeling

- Texturing

- Dynamic Occlusion

- Static Batching

3rdScene.png
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